Should You Grind to Level 200?

Let's start with the real question: is the grind worth it?
For PvE players, Level 200 opens up hybrid builds that can't function at 150 — you can hit 60 Vigor, 80 in your main damage stat, and still have levels left for Mind, Endurance, or a secondary stat. For PvP, the answer is the opposite: the meta sits at 125–150, and pushing to 200 shrinks your matchmaking pool significantly.
Most players who target 200 do it for New Game Plus cycles or to flex-build without respeccing. If you want to see the exact cost for your current level, use the Rune Level Calculator instead of guessing.
How Many Runes to Reach Level 200? The Numbers That Matter
From Level 1, reaching 200 requires roughly 160–180 million runes, depending on your starting class. The range exists because classes start between Level 1 (Wretch) and Level 10 (Confessor), and those 9 levels make a measurable difference in total cost at this end of the curve.
| Starting Class | Starting Level | Runes Needed for Lv 200 |
|---|---|---|
| -------------- | -------------- | ----------------------- |
| Wretch | 1 | ~180M |
| Vagabond | 9 | ~176M |
| Samurai | 9 | ~176M |
| Confessor | 10 | ~175M |
| Hero | 7 | ~178M |
| Prisoner | 9 | ~176M |
| Astrologer | 6 | ~178M |
| Prophet | 7 | ~178M |
| Warrior | 8 | ~177M |
| Bandit | 5 | ~179M |
For practical purposes, assume 170–180 million runes is what you need. Compare this to the 7 million needed for Level 150, and you start to see why 200 is a different kind of commitment.
Rune Cost Breakdown by Phase
Elden Ring's leveling curve scales exponentially — the last 50 levels cost more than everything before them combined. Here's what each phase actually costs:
| Level Range | Runes Needed | Game Phase |
|---|---|---|
| ----------- | ------------ | ---------- |
| 1 → 50 | ~300K–1.5M | Early — natural exploration is enough |
| 50 → 100 | ~1.5M–10M | Mid — scaling starts to climb |
| 100 → 150 | ~10M–40M | Late mid — the grind begins |
| 150 → 175 | ~40M–90M | Endgame — requires dedicated farming |
| 175 → 200 | ~90M–180M | Extreme — each level costs millions |
The Level 50→100 phase costs roughly 10 million runes. The Level 150→200 phase costs 10 times that. This isn't a typo — the curve is that aggressive. If you're currently at 150 and wondering how much further 200 is, the answer is: about 100–120 million more runes, depending on your exact level.
Milestone Rune Costs at a Glance
If you just want the headline numbers for common targets, here's how the total rune investment grows from start to endgame:
| Target Level | Approximate Total Runes Needed (Lv 1 → Target) |
|---|---|
| ------------ | ---------------------------------------------- |
| Level 50 | ~800K |
| Level 100 | ~3.5M |
| Level 150 | ~14M |
| Level 200 | ~170–180M |
| Level 250 | ~340M |
| Level 300 | ~590M |
The jump from Level 150 to Level 200 is 12 times more expensive than everything before Level 150 combined. This is why most players stop at 150 unless they have a specific reason to push further.
Level 150 → 200: Where Most Runes Go
This is the part most guides skip. It's easy to say "you need 180M runes total," but what does that actually mean in terms of time and effort?
| Your Level | Runes to Lv 200 | Farming Time (Albinauric) | Farming Time (Sacred Relic) |
|---|---|---|---|
| ---------- | --------------- | ------------------------- | --------------------------- |
| 150 | ~110M | ~28–37 hours | ~8–12 hours |
| 160 | ~88M | ~22–30 hours | ~6–9 hours |
| 170 | ~65M | ~16–22 hours | ~5–7 hours |
| 180 | ~42M | ~10–15 hours | ~3–5 hours |
| 190 | ~20M | ~5–8 hours | ~1.5–3 hours |
Even with the most efficient Sacred Relic Sword farm (1.5–2M runes per 10 minutes with Gold Scarab + Gold-Pickled Fowl Foot), you're looking at 8–12 hours of pure farming from 150 to 200. The Albinauric farm at Mohgwyn Palace is safer and accessible earlier, but slower at roughly 500K–1M per 10–15 minutes.
Use the Rune Level Calculator to get the exact remaining cost from your current level.
The Moment You Should NOT Target Level 200
Level 200 is a trap for a lot of players. Here's when you should stop before you reach it.
PvP Builds
The meta remains at 125–150. At 200, you'll match with players in the 175–250 range, which means
- You face hybrid casters who can do everything
- Build identity blurs — everyone has high stats in multiple areas
- Matchmaking takes longer
- Many organized dueling communities cap at 150
Underleveled Characters
If you rushed to 200 by farming without exploring, you're a high-level character with +12 weapons, no talismans, and no map knowledge. The game doesn't respect your rune count — it checks your weapon levels and area progression. A Level 200 with +12 weapons will struggle more than a Level 120 with +25 weapons.
Inefficient Stat Spread
Pushing past 80 in any damage stat gives near-zero returns. If you're at 200 with 80 Strength, 80 Dexterity, and 40 Vigor, you'd get more value out of a Level 150 with 60 Strength and 60 Vigor. Use the Build Calculator to check if your stat spread is efficient before committing to the grind.
When Level 200 Actually Makes Sense
Level 200 is genuinely good for three specific scenarios:
1. New Game Plus Runs
At NG+ and beyond, enemies hit harder and have more HP. Level 200 lets you maintain 60 Vigor while hitting your damage soft caps, giving you breathing room to stack Endurance for heavy armor or Mind for spell rotations. If you're planning to push through NG+3 or higher, 200 is a comfortable stopping point.
2. Hybrid Builds That Can't Work at 150
Some combinations need too many stats to function at meta levels. Examples:
- Strength + Faith: needs 54 STR (two-handing), 50+ FTH, 60 VIG — that's tight at 150, comfortable at 200
- Quality + Int: a Dark Moon Greatsword build with 60 VIG, 40 STR, 50 DEX, 50 INT — not viable until ~180+
- All-rounder co-op build: you want access to every weapon type for variety across NG+ cycles
3. Pure PvE Power Without Meta Concerns
If you don't care about matchmaking or organized PvP, Level 200 is simply more powerful. Boss fights become easier, you can wear heavier armor without fat-rolling, and you have the FP pool to spam weapon skills without blue flasks every 10 seconds.
Level 200 vs Level 150: Build Efficiency Comparison

The common assumption is that 200 is "50 levels better" than 150. In practice, the gap is smaller than you think because of diminishing returns.
| Metric | Level 150 | Level 200 | Difference |
|---|---|---|---|
| ------ | --------- | --------- | ---------- |
| Total Runes Spent | ~7M | ~180M | 25x more |
| Main Stat (Soft Cap) | 60–80 | 80 | Marginal gain |
| Secondary Stat | Low | Moderate | Depends on build |
| Vigor (Soft Cap) | 55–60 | 60 | +0–5 (capped) |
| Equip Load | Medium armor | Heavy armor | Notable upgrade |
| Pure DPS Gain | Baseline | +5–15% | Modest |
| Farming Required | Minimal | Heavy | Major time cost |
The damage difference between 150 and 200 is roughly 5–15% for most builds. The survivability difference can be more noticeable — heavy armor + 60 Vigor lets you survive hits that would two-shot you at 150. But if you're farming 30 hours for a 10% damage increase, ask yourself whether that time is better spent on a second character or learning boss patterns.
Check your build's actual stat breakpoints with the Build Calculator to see if you're past the point of diminishing returns.
Fastest Rune Farming Routes for Level 200
If you've decided to grind to 200, farming efficiency is everything. Here's what works in 2026.
Mohgwyn Palace Albinauric Farm (Best Overall)
- Requires: Varre's questline or Consecrated Snowfield teleporter
- Method: AoE clear the sleeping Albinaurics near the Palace Approach Ledge-Road site of grace
- Rate: 500K–1M runes per 10–15 minutes
- Best with: Sacred Relic Sword, Starscourge Greatswords, or Blasphemous Blade
- Setup: Gold Scarab talisman + Gold-Pickled Fowl Foot
- Risk level: Close to zero — enemies don't aggro if you approach from the right angle
Sacred Relic Sword Wave Farm (Fastest)
- Requires: Endgame completion (Elden Beast defeated)
- Method: Wave of Gold ability clears the entire Albinauric group in one cast
- Rate: 1.5–2M runes per 10 minutes with optimal setup
- Best at: Level 150+ with 60+ Faith for maximum Wave of Gold damage
Mohgwyn Palace Bird Farm (Safest for Early Characters)
- Requires: Only access to Mohgwyn Palace
- Method: Lure the giant bird off the cliff with a bow
- Rate: ~300–500K runes per 10 minutes
- Best for: Characters who haven't built AoE damage yet
For a full breakdown of farming routes by level range, check the Rune Farming Guide.
Recommended Stats for a Level 200 Character

Reaching 200 gives you roughly 50 extra levels over a standard 150 build. Where should they go? Here's a framework rather than a fixed template, because the optimal spread depends on your build.
| Attribute | Level 150 Range | Level 200 Range | Notes |
|---|---|---|---|
| --------- | --------------- | --------------- | ----- |
| Vigor | 55–60 | 60 | Hard cap — no reason to go above 60 |
| Mind | 15–20 | 25–35 | More FP for weapon skills and spells |
| Endurance | 20–30 | 30–45 | Enables heavy armor + heavy weapons |
| Main Stat | 60–80 | 80 | Soft cap reached |
| Secondary | Base | 30–50 | Opens hybrid weapon options |
| Tertiary | — | 15–25 | Meet spell or weapon requirements |
The biggest opportunity at 200 vs 150 is Endurance. You can wear Bull-Goat or Veteran's set and still medium-roll, which dramatically changes how aggressive you can play in PvE. The second biggest is Mind, letting you use weapon skills more liberally. Don't waste levels pushing a main stat past 80 — the returns are near-zero.
Plan your Lv 200 build with the Build Calculator before committing runes.
Level 200 Build Examples That Actually Work
Here's what a practical 200 looks like — not just stat dumping, but builds with real gameplay synergy.
Pure Faith Caster (Level 200)
| Stat | Value |
|---|---|
| ---- | ----- |
| Vigor | 60 |
| Mind | 40 |
| Endurance | 30 |
| Strength | 16 (Erdtree Shield) |
| Dexterity | 20 (casting speed) |
| Faith | 80 |
At 150, this build had to choose between good FP and heavy armor. At 200, you can afford both. You cast faster, tank more hits, and never run out of FP during boss fights.
Quality-Int Hybrid (Dark Moon Greatsword)
| Stat | Value |
|---|---|
| ---- | ----- |
| Vigor | 60 |
| Mind | 25 |
| Endurance | 30 |
| Strength | 40 |
| Dexterity | 50 |
| Intelligence | 50 |
This is a true quality-int build that's impossible at 150 without major sacrifices. Dark Moon Greatsword's charged R2 deals massive damage, and you have the stat spread to use it alongside sorceries for ranged options.
Pure Intelligence Build (Level 200)
| Stat | Value |
|---|---|
| ---- | ----- |
| Vigor | 60 |
| Mind | 35 |
| Endurance | 30 |
| Dexterity | 40 |
| Intelligence | 80 |
This is the classic Moonveil or Dark Moon Greatsword build at its peak. 80 Intelligence hits the damage soft cap for sorceries and magic weapons, while 60 Vigor ensures you survive late-game boss combos. 35 Mind gives you 8+ weapon art casts per flask — essential for Transient Moonlight spam or Comet Azur setups. 40 Dexterity boosts casting speed and lets you use most katanas without sacrificing damage.
Bleed Build (Level 200)
| Stat | Value |
|---|---|
| ---- | ----- |
| Vigor | 60 |
| Endurance | 35 |
| Dexterity | 55 |
| Arcane | 80 |
The bleed build at 200 trades Mind for raw damage. 80 Arcane maximizes bleed buildup and Occult weapon scaling, while 55 Dexterity hits the first soft cap for Rivers of Blood and power-stanced katanas. The main difference from a Level 150 bleed build: 35 Endurance lets you wear heavier armor (Bull-Goat or Veteran's) while power-stancing two katanas, giving you the poise to trade hits during Corpse Piler combos.
Strength/Faith Hybrid (Level 200)
| Stat | Value |
|---|---|
| ---- | ----- |
| Vigor | 60 |
| Endurance | 40 |
| Strength | 66 |
| Faith | 60 |
At Level 150, a Strength/Faith build is forced to pick between damage and survivability. At 200, you get both. 66 Strength (the two-handing soft cap at 99 effective STR) combined with 60 Faith lets you use Blasphemous Blade, Maliketh's Black Blade, and Clawmark Seal incantations effectively. 40 Endurance is enough for full Bull-Goat armor while wielding a greatsword and seal — you'll tank hits that would stagger a 150 build out of its incantations.
Comparing With Existing Builds
Check the Best Builds Guide for more optimized stat distributions at different level ranges.
Common Mistakes Players Make at Level 200
Having 50 extra levels means 50 extra chances to waste stats. These are the most common traps.
1. Pushing a Damage Stat Past 80
The soft cap at 80 is real. Going to 99 gives you single-digit AR increases for 19 levels. That's 19 levels that could have gone to Endurance for heavy armor or Mind for more FP. If you already have 80 in your main stat, stop. Every level beyond that is a waste until your other stats are comfortable.
2. Ignoring Endurance
The biggest advantage of Level 200 isn't more damage — it's the equip load to wear heavy armor without sacrificing your weapon setup. If you're at 200 with 20 Endurance, you're missing the main reason to be at this level. Push Endurance to 35–45 and equip Bull-Goat or Veteran's set. The difference in survivability is massive.
3. Spreading Stats Too Thin
Level 200 lets you invest in multiple stats, but that doesn't mean you should. A build with 40 Strength, 40 Dexterity, 40 Intelligence, and 40 Faith might seem versatile, but it will underperform specialized builds in every scenario. Pick 1–2 damage stats and focus.
4. Farming Instead of Playing
If you spent 30 hours farming Albinaurics to hit 200 but skipped the DLC, optional bosses, and catacombs, you've built a high-level character without the gear, spells, and talismans that actually make you stronger. Progression gives you more power per hour than farming does.
Frequently Asked Questions
How many runes does it take to reach Level 200 in Elden Ring?
From Level 1, approximately 160–180 million runes depending on your starting class. Wretch requires the most (~180M), Confessor the least (~175M).
How many runes from Level 150 to 200?
Roughly 100–120 million runes. This phase alone costs more than everything from Level 1 to 150 combined.
Is Level 200 worth it for PvP?
No. The PvP meta is 125–150. At 200 you'll match with higher-level players and have a smaller pool. Stick to 125–150 for duels and invasions.
Is Level 200 overleveled for the DLC?
Shadow of the Erdtree scales with your level. At 200, the DLC will be noticeably easier, but Scadutree Blessings are more important than raw levels. You'll get more value from collecting Scadutree Fragments than farming runes.
What's the fastest way to reach Level 200?
The Sacred Relic Sword Wave of Gold farm at Mohgwyn Palace. You'll need to finish the game first. If you haven't beaten Elden Beast yet, use the Albinauric farm with Blasphemous Blade or Starscourge Greatswords.
How many hours to reach Level 200?
With efficient farming: 8–12 hours from 150 using Sacred Relic Sword, or 28–37 hours using Albinauric farm. A natural playthrough usually ends around Level 120–150.
What's the best level to stop at?
For PvE: 150 is the sweet spot. Go to 200 only if you want hybrid builds or NG+ power. For PvP: 125 or 150. Use the Rune Level Calculator to see the exact cost from your current level.
Final Verdict
Level 200 is a luxury, not a necessity. For PvE players who want hybrid builds, heavy armor, and effortless boss fights, it's a satisfying goal. For PvP players and anyone who values efficient progression, 150 is almost always the better stopping point.
If you do decide to grind, the most important advice is this: don't waste your extra levels. Push Endurance to wear heavy armor, Mind for comfortable FP, and never exceed 80 in a damage stat. A well-built 200 is noticeably stronger than a 150. A poorly-built 200 is just a 150 with wasted runes.
Before you start farming, plan your build with the Build Calculator and check the remaining cost with the Rune Level Calculator.